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Tomorrow and tomorrow and tomorrow

Zevin, Gabrielle (author.). Kim, Jennifer, (narrator.). Cihi, Julian, (narrator.). Playaway Digital Audio, (issuing body.). Playaway Products, LLC, (issuing body.).

Let the games begin! From the New York Times best-selling author of The Storied Life of A.J. Fikry -- a glorious and immersive audiobook about two childhood friends, once estranged, who reunite as adults to create video games, finding an intimacy in digital worlds that eludes them in their real lives. On a bitter cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasnt heard him, but then, she turns, and a game begins: A legendary collaboration that will launch them to stardom. They borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo: a game where players can escape the confines of a body and the betrayals of a heart, and where death means nothing more than a chance to restart and play again. This is the story of the perfect worlds Sam and Sadie build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy. Spanning over thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevins Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, games as artform, technology and the human experience, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.

E-audio  - 2023
PL FIC Zevin
1 copy / 0 on hold

Available Copies by Location

Location
Victoria Available

Other Formats

  • ISBN: 9798822672857
  • Physical Description 1 audio media player (approximately 14 hr.) : digital, HD audio ; 3 3/8 x 2 1/8 in.
  • Publisher Solon, Ohio : Playaway Products, LLC, [2023]

Content descriptions

General Note:
Title supplied by publisher.
Release date supplied by publisher.
Issued on Playaway, a dedicated audio media player.
One set of earphones and one AAA battery required for listening.
Previously released by Penguin Random House.
Accompanying material may vary.
Participant or Performer Note: Read by Jennifer Kim; Julian Cihi.
Target Audience Note:
Adult.
System Details Note:
Playaway Digital Audio.

Additional Information

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500 . ‡aOne set of earphones and one AAA battery required for listening.
500 . ‡aPreviously released by Penguin Random House.
500 . ‡aAccompanying material may vary.
5110 . ‡aRead by Jennifer Kim; Julian Cihi.
521 . ‡aAdult.
520 . ‡aLet the games begin! From the New York Times best-selling author of The Storied Life of A.J. Fikry -- a glorious and immersive audiobook about two childhood friends, once estranged, who reunite as adults to create video games, finding an intimacy in digital worlds that eludes them in their real lives. On a bitter cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasnt heard him, but then, she turns, and a game begins: A legendary collaboration that will launch them to stardom. They borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo: a game where players can escape the confines of a body and the betrayals of a heart, and where death means nothing more than a chance to restart and play again. This is the story of the perfect worlds Sam and Sadie build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy. Spanning over thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevins Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, games as artform, technology and the human experience, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.
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