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The game masters of Garden Place

Markell, Denis. (Author).

When five sixth-graders accidentally summon warriors from their favorite role-playing game to Brooklyn, they are taken on a wild adventure that tests their wits and their friendships

Book  - 2018
J FIC Marke
1 copy / 0 on hold

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  • ISBN: 9781101931912
  • Physical Description 275 pages ; 22 cm
  • Edition First edition.
  • Publisher [Place of publication not identified] : [publisher not identified], 2018.

Additional Information

Syndetic Solutions - Summary for ISBN Number 9781101931912
The Game Masters of Garden Place
The Game Masters of Garden Place
by Markell, Denis
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Summary

The Game Masters of Garden Place


A quirky Dungeons & Dragons-inspired adventure that will appeal to gamers and readers of the Mr. Lemoncello's Library series. What if your favorite fantasy game characters showed up on your doorstep IRL? Sixth graders Ralph, Jojo, Noel, Persephone, and Cammi are hooked on fantasy tabletop role-playing games. When they somehow manage to summon their characters to Ralph's house, things take a truly magical turn! The five are soon racing around town on a wild adventure that tests their both their RPG skills and their friendship. Will Ralph and crew be able to keep their characters out of trouble? Trying to convince a sticky-fingered halfling rogue not to pickpocket or a six-foot-five barbarian woman that you don't always have to solve conflicts with a two-handed broadsword is hard enough. How will they ever send the adventurers back to their mystical realm? Honors and Praise for Denis Markell's CLICK HERE TO START- A Junior Library Guild Selection "Humor, believable characters, and adventure . . . keep readers in suspense to the end. A winner for mystery enthusiasts." -- Kirkus Reviews "In this clever debut, Markell takes readers on a clue-filled adventure . . . and maintains an energetic, entertaining balance of character-driven narrative and tricky challenges." -- Publishers Weekly "Markell's highly entertaining debut novel . . . is a well-paced read with fully realized and likable characters . . . and should have strong appeal to gamers, fans of video game-based stories, and reluctant readers." -- School Library Journal