Record Details
Book cover

The glass town game

Charlotte and Emily must enter a fantasy world that they invented in order to rescue their siblings in this adventurous and fiercely intelligent novel. Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Bront? have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school, a school they might not return from. But on this Beastliest Day, the day Anne and Branwell walk their sisters to the train station, something incredible happens: the train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own.

Book  - 2017
J FIC Valen
2 copies / 0 on hold

Available Copies by Location

Location
Victoria Available
Victoria Available
  • ISBN: 9781481476966
  • Physical Description print
    531 pages : illustrations ; 24 cm
  • Edition First edition.
  • Publisher [Place of publication not identified] : [publisher not identified], 2017.

Content descriptions

Target Audience Note:
Ages 10 up.

Additional Information

LDR 02068cam a2200373 i 4500
001116373
003NFPL
004262097
00520170828121824.0
008170828s2017 nyua c 000 1 eng d
020 . ‡a9781481476966 ‡q(hardcover)
035 . ‡a(CONS)116373
035 . ‡a(OAUW)335643
040 . ‡aCaOAUW ‡beng ‡erda ‡cCaOAUW
08204. ‡a[Fic] ‡223
1001 . ‡aValente, Catherynne M., ‡d1979- ‡0(DLC)no2005121641 ‡0(NFPL)50430
24514. ‡aThe glass town game / ‡cCatherynne M. Valente ; illustrated by Rebecca Green.
250 . ‡aFirst edition.
264 1. ‡a[Place of publication not identified] : ‡b[publisher not identified], ‡c2017.
264 1. ‡aNew York : ‡bMargaret K. McElderry Books, ‡c2017.
300 . ‡a531 pages : ‡billustrations ; ‡c24 cm
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
385 . ‡nage ‡aChildren ‡2lcdgt
520 . ‡aCharlotte and Emily must enter a fantasy world that they invented in order to rescue their siblings in this adventurous and fiercely intelligent novel. Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Bront? have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school, a school they might not return from. But on this Beastliest Day, the day Anne and Branwell walk their sisters to the train station, something incredible happens: the train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own.
5218 . ‡aAges 10 up.
650 0. ‡aMagic ‡vJuvenile fiction. ‡0(DLC)sh2008107181 ‡0(NFPL)115338
650 0. ‡aFamilies ‡vJuvenile fiction. ‡0(DLC)sh2008103523 ‡0(NFPL)114558
655 7. ‡aAction and adventure fiction. ‡2lcgft ‡0(DLC)gf2014026217 ‡0(NFPL)355
655 7. ‡aFantasy fiction. ‡2lcgft ‡0(DLC)gf2014026333 ‡0(NFPL)398
7001 . ‡aGreen, Rebecca, ‡d1986- ‡0(DLC)n 2017023137 ‡0(NFPL)36075
930 . ‡aMARCIVE (082023)
901 . ‡a116373 ‡bUnknown ‡c116373 ‡tbiblio