The glass town game
Charlotte and Emily must enter a fantasy world that they invented in order to rescue their siblings in this adventurous and fiercely intelligent novel. Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Bront? have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school, a school they might not return from. But on this Beastliest Day, the day Anne and Branwell walk their sisters to the train station, something incredible happens: the train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own.
Browse Related Items
Subject |
Magic > Juvenile fiction. Families > Juvenile fiction. |
Genre |
Action and adventure fiction. Fantasy fiction. |
- ISBN: 9781481476966
- Physical Description 531 pages : illustrations ; 24 cm
- Edition First edition.
- Publisher [Place of publication not identified] : [publisher not identified], 2017.
Content descriptions
Target Audience Note: | Ages 10 up. |
Additional Information
LDR | 02068cam a2200373 i 4500 | ||
---|---|---|---|
001 | 116373 | ||
003 | NFPL | ||
004 | 262097 | ||
005 | 20170828121824.0 | ||
008 | 170828s2017 nyua c 000 1 eng d | ||
020 | . | ‡a9781481476966 ‡q(hardcover) | |
035 | . | ‡a(CONS)116373 | |
035 | . | ‡a(OAUW)335643 | |
040 | . | ‡aCaOAUW ‡beng ‡erda ‡cCaOAUW | |
082 | 0 | 4. | ‡a[Fic] ‡223 |
100 | 1 | . | ‡aValente, Catherynne M., ‡d1979- ‡0(DLC)no2005121641 ‡0(NFPL)50430 |
245 | 1 | 4. | ‡aThe glass town game / ‡cCatherynne M. Valente ; illustrated by Rebecca Green. |
250 | . | ‡aFirst edition. | |
264 | 1. | ‡a[Place of publication not identified] : ‡b[publisher not identified], ‡c2017. | |
264 | 1. | ‡aNew York : ‡bMargaret K. McElderry Books, ‡c2017. | |
300 | . | ‡a531 pages : ‡billustrations ; ‡c24 cm | |
336 | . | ‡atext ‡btxt ‡2rdacontent | |
337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
385 | . | ‡nage ‡aChildren ‡2lcdgt | |
520 | . | ‡aCharlotte and Emily must enter a fantasy world that they invented in order to rescue their siblings in this adventurous and fiercely intelligent novel. Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Bront? have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school, a school they might not return from. But on this Beastliest Day, the day Anne and Branwell walk their sisters to the train station, something incredible happens: the train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own. | |
521 | 8 | . | ‡aAges 10 up. |
650 | 0. | ‡aMagic ‡vJuvenile fiction. ‡0(DLC)sh2008107181 ‡0(NFPL)115338 | |
650 | 0. | ‡aFamilies ‡vJuvenile fiction. ‡0(DLC)sh2008103523 ‡0(NFPL)114558 | |
655 | 7. | ‡aAction and adventure fiction. ‡2lcgft ‡0(DLC)gf2014026217 ‡0(NFPL)355 | |
655 | 7. | ‡aFantasy fiction. ‡2lcgft ‡0(DLC)gf2014026333 ‡0(NFPL)398 | |
700 | 1 | . | ‡aGreen, Rebecca, ‡d1986- ‡0(DLC)n 2017023137 ‡0(NFPL)36075 |
930 | . | ‡aMARCIVE (082023) | |
901 | . | ‡a116373 ‡bUnknown ‡c116373 ‡tbiblio |