Girls who code : Learn to Code and Change the World
Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend. This graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be.
Available Copies by Location
Location | |
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Victoria | Available |
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- ISBN: 9780425287538
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Physical Description
print
168 pages : illustrations ; 24 cm - Publisher [Place of publication not identified] : [publisher not identified], 2017.
Content descriptions
General Note: | Includes index. |
Formatted Contents Note: | Why coding? -- How to talk to your computer -- Putting it all together -- Getting started -- Cracking the "code" -- Debugging -- Video games -- Robots -- Video games -- Web and mobile app design and online security. |
Target Audience Note: | Ages 10+ Grades 4 to 6. |
Additional Information
Girls Who Code : Learn to Code and Change the World
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Table of Contents
Girls Who Code : Learn to Code and Change the World
Section | Section Description | Page Number |
---|---|---|
Hello, World | p. 4 | |
1 | Why Coding? | p. 10 |
2 | How to Talk to Your Computer | p. 28 |
3 | Putting It All Together | p. 40 |
4 | Getting Started | p. 56 |
5 | Cracking the "Code" | p. 72 |
6 | Debugging | p. 94 |
7 | Video Games | p. 106 |
8 | Digital Art and Design | p. 116 |
9 | Robots | p. 130 |
10 | Websites, Mobile Apps, and Online Security | p. 140 |
Conclusion | p. 154 | |
Glossary | p. 158 | |
Acknowledgments | p. 163 | |
Index | p. 164 |