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Girls who code : Learn to Code and Change the World

Saujani, Reshma (Author). Tsurumi, Andrea. (Added Author).

Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend. This graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be.

Book  - 2017
J 005.1023 Sau
1 copy / 0 on hold

Available Copies by Location

Location
Victoria Available
  • ISBN: 9780425287538
  • Physical Description print
    168 pages : illustrations ; 24 cm
  • Publisher [Place of publication not identified] : [publisher not identified], 2017.

Content descriptions

General Note:
Includes index.
Formatted Contents Note: Why coding? -- How to talk to your computer -- Putting it all together -- Getting started -- Cracking the "code" -- Debugging -- Video games -- Robots -- Video games -- Web and mobile app design and online security.
Target Audience Note:
Ages 10+
Grades 4 to 6.

Additional Information

Syndetic Solutions - Table of Contents for ISBN Number 9780425287538
Girls Who Code : Learn to Code and Change the World
Girls Who Code : Learn to Code and Change the World
by Saujani, Reshma
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Table of Contents

Girls Who Code : Learn to Code and Change the World

SectionSection DescriptionPage Number
Hello, Worldp. 4
1Why Coding?p. 10
2How to Talk to Your Computerp. 28
3Putting It All Togetherp. 40
4Getting Startedp. 56
5Cracking the "Code"p. 72
6Debuggingp. 94
7Video Gamesp. 106
8Digital Art and Designp. 116
9Robotsp. 130
10Websites, Mobile Apps, and Online Securityp. 140
Conclusionp. 154
Glossaryp. 158
Acknowledgmentsp. 163
Indexp. 164